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Like most conflicts in Wasteland 3’s world, there’s two different sides that each want to use the Holy Detonation for their own reasons, so it’s up to you Rangers to assert yourself and decide what’s best for Colorado and the Patriarch. While the origin is unknown, this Holy Detonation could either power Colorado for generations to come, or level it in an instant. Within this bunker there are mutant cults that worship a deity they call the Holy Detonation, basically a nuclear explosion that’s held in stasis. You’re called to the Cheyenne Mountain military complex, which if you do some research, is an actual base with an interesting history, built to not only withstand a nuclear explosion from 2km away, but deflect it. Again though, once you’re of appropriate level and go exploring in the Kodiak, you’ll get a call on the radio that gives you the mission automatically. Also of note, you’re going to need to be able to drive through the radioactive parts of the Colorado map to even reach the DLC area, again, something I needed to do before even starting. But alas, I was going to have to do some campaign and missions again to level up, as you need to be level 16 this time to access the latest DLC.
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I hoped that this would be good enough for when the latest Wasteland 3 DLC released, Cult of the Holy Detonation.
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I had to be level 9 before accessing The Battle of Steeldown DLC, but made my way through the campaign until I was, finishing the DLC a few levels higher. While I never did play Wasteland 3 at its initial launch, I remedied this back when I reviewed its previous DLC, The Battle of Steeltown, coming away impressed with its humour and felt much like it contained quality and quantity.
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